cluefoxRugby League Intelligence · staff dossier · RLWC 2026

The Final · Staff dossier

AustraliavNew Zealand
SUN 15 NOV · 6:35PM AESTSUNCORP STADIUM, BRISBANERLWC 2026 FINAL

Complete the called set. Create two decisions before the finish. Complete the tackle and the next ruck. Win the kick-to-exit chain through the first two carries. Concede no set restart.

R1 · bt New Zealand 24–22R2 · bt Fiji 36–22R3 · bt Cook Islands 66–6SF · bt Samoa 44–12
Completion
76%NZ✕ missed81%FIJ✕ missed66%COK✕ missed87%SAM✓ met
Target ≥82%
Errors
9NZ11FIJ15COK7SAM
Official match total
Kick defusal
48%NZ✕ missed71%FIJ✕ missed64%COK✕ missed55%SAM✕ missed
Target ≥80%
Set restarts conceded
5NZ✕ missed6FIJ✕ missed4COK✕ missed3SAM✕ missed
Target 0
New Zealand team news · as at 9 Nov

Opponent: New Zealand are confirmed as our final opponent. No official final squad had been named by the cut-off. On 8 November, the NRL judiciary reported a Grade 1 Dangerous Contact charge against James Fisher-Harris. An early plea would bring a warning; a guilty panel finding would bring a one-match ban. His plea was not confirmed at the cut-off. The same update reported that Ronaldo Mulitalo had served his suspension and could return. An NRL match report on 7 November reported an ankle issue for Naufahu Whyte; his final availability was not established. Staff decide every availability and selection matter.

Made with Cluefox proprietary Rugby League Intelligence
Evidence:Official NRL match-centre statReport public reportBroadcast broadcast scoreboardNot established the evidence does not settle itTeam target team target or coaching proposal
01

Head coach's page

Plan: Keep our completion strength. Make New Zealand's defence solve a second decision before we finish. Fix the three repeated misses: kick receipt (clean catch or loose-ball recovery), effective tackling and set-restart control. OfficialTeam target S1–S4, S17

Our three jobs

01

Create two decisions before the finish

Carry square with support at the line. Connect the next ruck to a short-side, middle-to-edge or second-shape decision, then reach the called finish.

MeasureKeep two threats live and reach the called finish on at least 4/5 called attack sets. We made 1 line break against New Zealand, compared with 7, 13 and 9 in our other matches; opponents differ, so those other matches are context rather than a forecast. OfficialTeam target S1–S4, S17

02

Complete the tackle and the next ruck

Square first contact, finish with help, control the offload, release, set markers and move the A and B defenders (the first two defenders outside the ruck) together.

MeasureAt least 90% effective tackles and zero set restarts conceded. We missed the tackle target in three matches and the restart target in all four. OfficialTeam target S1–S4, S17

03

Win the kick-to-exit chain

Protect our kicker and chase in one line. Under their kick, call primary, second and loose-ball roles, then connect two carries.

MeasureAt least 80% official kick defusal (the NRL measure for handling opposition kicks). We missed this in all four matches: 48%, 71%, 64%, 55%. Keep the separate 4/5 practice target for the full chain. OfficialTeam target S1–S4, S17

Why attack comes first: Against New Zealand we trailed run metres 1,676–1,959, post-contact metres 457–578, average set distance 42.98–47.79, line breaks 1–5 and forced dropouts 0–3. We still scored five tries through more than one route. This week we connect platform, second decision, support and finish; the pool sequence is evidence to rehearse, not a forecast. OfficialReportNot established S1, S6, S18–S19

Keep the semi-final ball control. We completed 36 of 41 sets (87%), above the 82% target, and our seven errors were the lowest total of our four matches. OfficialTeam target S1–S4, S17

New Zealand defused 2 of 7 kicks in the pool game against us and 2 of 7 against Tonga. Those are small counts and do not prove a weakness, but they are worth testing with our last-tackle kick and chase in three of this week's sessions. OfficialNot established S1, S5

Three New Zealand threats

ThreatHughes leads a live chase onto bombs and grubbers.
Our answerPressure without breaking the line; call the take and escort early; own the loose ball and connect the first two carries. Report S6, S8
ThreatNew Zealand's fullback can join the attack on either side of the spine.
Our answerHold our middle count and edge spacing until the fullback shows, then reconnect for the last play. ReportNot established S5, S14
ThreatNew Zealand's middle can carry, offload and create short-side attacking options behind the ruck.
Our answerWin consecutive tackle decisions, keep A/B connected and make both edges solve the same count. OfficialReportNot established S1, S5–S6

Match lines

With ball: Carry square with support, play the next ruck before their line settles, make the middle and edge solve a second decision, then finish with our called run or kick.
Without ball: Complete first contact with help, control the offload, release, set markers and move A/B together.
Last tackle: Give our kicker room; pressure theirs onside; chase, catch and exit as one chain.
Restarts: Land the kick, stay onside and concede no set restart after the receipt.

Calls and decisions to confirm

Scenario Job Squad wording
Kick receipt Name primary, second, loose-ball player and first two carries. Team call · kick receipt and exit
Protecting a lead Finish in the corner, chase together and concede no cheap exit. Team call · protect a lead
Chasing Carry and finish to create another-possession chance, then chase together. Team call · chase the game
Tied or golden point Set field position, protect the kicker and know run, kick, chase, receipt, challenge and referee jobs. Team call · tied or golden point

Staff confirm the squad wording and the starters in each role, agree how to code effective metres, and complete the final rules briefing.

02

What we set last week and what happened

Catching kicks: under the line in all four games.

0Team target 80%R1: 48% (11/23)48%R1R2: 71% (5/7)71%R2R3: 64% (7/11)64%R3SF: 55% (6/11)55%SF
R1 11/23 · R2 5/7 · R3 7/11 · SF 6/11.

The pool game, 24–22: score by minute.

Our sin bin020406080New Zealand try at 3:34; score 4Australia try at 19:03; score 4Australia try at 30:45; score 8New Zealand try at 46:35; score 14Australia try at 56:19; score 14New Zealand try at 59:37; score 20Australia try at 68:07; score 20Australia try at 75:35; score 24Australia 24NZ 22AustraliaNew Zealand
Official Try and Goal timeline events; dots mark tries.

Semi-final: our mistakes and Samoa's scores.

Our errorsOur penaltiesSamoa scoresOur errors: Error at 17:23Our errors: Error at 22:29Our errors: Error at 41:54Our errors: Error at 42:57Our errors: Error at 57:55Our errors: Error at 59:06Our errors: Error at 67:36Our penalties: Penalty - Dangerous Tackle at 1:23Our penalties: Penalty - Offside inside 10m at 2:42Our penalties: Penalty - Dangerous Tackle at 58:18Our penalties: Penalty - Escorts at 73:34Samoa scores: Penalty Shot-Made at 4:10Samoa scores: Try at 43:00Samoa scores: Conversion-Made at 44:28Samoa scores: Try at 60:40020406080
Order of events only. This does not show that one caused the other.

Semi-final check against every team target

Target set last week Semi-final number Result
Complete at least 82% overall. 87%, 36/41. Met. OfficialTeam target S4, S17
Make at least 90% effective tackles. 85.11%. Missed. OfficialTeam target S4, S17
Concede zero set restarts. Three conceded. Missed. OfficialTeam target S4, S17
Take at least 80% of kicks cleanly. Official kick defusal was 55%, 6/11. Missed. OfficialTeam target S4, S17

Official data cannot score the other nine targets. Leave them open until staff code the video: opening sets, consecutive unforced losses, effective metres from matched starts, early exit penalties and late ruck restarts, goal-line dummy-half, restart landing, kick chains, tackle-four shape and the bench message. Not establishedTeam target S4, S17

The semi-final gave us one clean target to keep and three repeated gaps to close. The score does not change the process check. We make no claim that last week's report caused any result.

The closest evidence: Australia 24–22 New Zealand

That night What the numbers say What has changed since
Ball and field position We had 48% possession, completed at 76% and made 1,676 m. New Zealand had 52%, completed at 78% and made 1,959 m. Their average set was 47.79 m to our 42.98 m. Official S1 Against different semi-final opponents, we reached 55% possession and 87% completion; New Zealand reached 55% possession and 76% completion. These figures describe separate semi-finals against different opponents; they are not directly comparable. Official S4–S5
Tackle and kick receipt We recorded 85.75% effective tackles and 48% kick defusal. New Zealand recorded 87.04% and 29%. Official S1 In the semi-finals, we recorded 85.11% and 55%; New Zealand recorded 85.06% and 29%. Both sides played different opponents, so these are current figures, not a forecast. Official S4–S5
How it finished New Zealand led 22–16. Bostock's exit carry and offload released Walsh for the 68th-minute try. A New Zealand kick was caught by Australia in-goal for a seven-tackle set; Munster's kick to Bostock produced the winning try at 75 minutes. New Zealand's final possession ended when a play-the-ball was not received. The sequence is confirmed. It does not prove why Australia won. OfficialReport S1, S6, S18–S19 In their separate semi-finals, Australia scored eight tries and New Zealand scored six. Their semi-final was against Tonga and ours was against a different opponent, so the totals do not rank the attacks. OfficialReport S4–S5, S7–S8

Staff clips to pull first

The video has not been coded. Use these clips as the first staff checks; the list comes from official match data and public reports.

Match Time Timeline marker Staff check
R1 NZ 3:34 Try — Casey McLean Our preceding set, goal-line numbers, first contact and next ruck. Official S1
R1 NZ 14:31 Error — Harry Grant Carry, pass or kick context, support and set ending. Official S1
R1 NZ 23:54 Error — Reece Walsh Carry, support, set ending and next defensive job. Official S1
R1 NZ 24:29 Line dropout — Reece Walsh Restart legality, landing, contest and chase. Official S1
R1 NZ 37:17 Sin bin — Kotoni Staggs Phase, decision, edge numbers and twelve-player cover. Official S1
R1 NZ 46:35 Try — Kalyn Ponga Preceding set, goal-line numbers, first contact and next ruck. Official S1
R1 NZ 59:37 Try — Kalyn Ponga Preceding set, goal-line numbers, first contact and next ruck. Official S1
R1 NZ 68:07 Try — Reece Walsh Our attack: exit carry, offload, support line and finish. Official S1
R1 NZ 75:35 Try — Jack Bostock Our attack: kick call, landing, chase and finish. Official S1
Semi-final 1:23 Penalty — Tino Fa'asuamaleaui Official infringement, field position, tackle and next set. Official S4
Semi-final 7:00 Try — Tom Dearden Our attack: platform, second decision, support and finish. Different opponent; a menu, not a forecast. Official S4
Semi-final 13:55 Try — Jacob Preston Our attack: platform, second decision, support and finish. Different opponent; a menu, not a forecast. Official S4
Semi-final 19:00 Line dropout — Reece Walsh Restart legality, landing, contest and chase. Official S4
Semi-final 43:00 Opposition try Kick receipt, loose-ball response, goal-line set and exit. Official S4
Semi-final 60:40 Opposition try Preceding set, left-edge count, first contact and next ruck. Official S4
03

Gaps, unit plans and measures

Ranked priorities

  1. Create two decisions before the finish
  2. Complete the tackle and the next ruck, with no set restart
  3. Win the kick-to-exit chain
  4. Keep completion
  5. Last play and close game

Unit work

Unit Job and check
Back three and edges Primary catcher calls; second catcher supports; nearest player controls the loose ball. Connect the first two carries. Keep 80% as the official match target. In practice, record the call, take, escort, loose ball and next play separately; do not combine that result with official defusal. Team target S17
Middles Complete square contact with help, release, set both markers and move A/B together. Judge the whole tackle and next ruck against the 90% match target. Team target S17
Edges Count from marker and A, protect inside, make one jam-or-slide call, then reconnect for the kick. Both edges solve the same pictures.
Spine Keep the semi-final completion standard. Connect the next ruck to a second decision. By tackle four, give the kicker room and keep two real threats. Call exit, pressure or strike through the squad's words. OfficialTeam target S4, S17
Captain and ruck leaders Name tackle, field position and next job after every penalty or restart. The captain handles the referee; the line resets.

Close-game jobs

We won the pool match by two points after trailing by six. Golden point is first score wins; after the first five minutes, teams change ends and continue until a score. Staff assign possession, field-goal, chase, receipt, challenge and referee communication before match day. Official S1, S11

04

Player development priorities

For staff use only. These are official facts and narrow development points. They are not ratings, blame, availability, medical or selection calls.

Player or group Fact and development point
Reece Walsh Official errors were 3, 4 and 1 across his three matches; he also recorded 1, 1 and 3 tries. Pull the listed receipt and restart clips. Rehearse primary, second and loose-ball roles in D5 restarts and D6 last-tackle kick and chase while keeping his support threat. Official S1, S3–S4
Harry Grant Official errors appeared in two matches and missed tackles in three. Keep his ruck decision role; review the R1 error in full context and connect nine, markers and A in D2 tackle, release and rebuild. Official S1–S4
Kotoni Staggs An official error appeared in all four matches; the pool game also included the sin bin. Review the full listed sequence, then use D4 both-edge decisions for count, inside protection and twelve-player edge cover. Official S1–S4
Tom Trbojevic He scored in all four matches and official errors appeared in three. Keep the strike and support work; use D1 set finish and chase and D6 last-tackle kick and chase to connect security, set finish and receipt. Official S1–S4
Attack connection Against New Zealand, Bostock's exit carry and offload preceded Walsh's support try, and Munster's kick preceded Bostock's winning try. In the semi-final, the official file recorded 3 Munster try assists, 2 Munster line-break assists, 3 Walsh tries and 2 Walsh line breaks against a different opponent. Rehearse platform, second decision, support and finish as connected roles; do not treat either match as a forecast. OfficialReportNot established S1, S4, S6, S18–S19
Middles and edge forwards The team missed the effective-tackle target in three matches. Individual missed-tackle fields identify clips, not blame or a match-long cause. D2 tackle, release and rebuild and D3 goal-line to exit join contact, release, markers, A/B and the next ruck. OfficialNot establishedTeam target S1–S4, S17
05

What New Zealand will test in our game

Evidence Our answer and what it tests in our game
New Zealand made 1,959 m to our 1,676 m in the pool game. In the semi-final they made 1,923 m, 593 post-contact metres and 19 offloads against Tonga. Opponents and match states differ. Carry square, win consecutive contacts, control the offload and rebuild the next ruck. The test: whether our tackle completion and A/B connection survive repeated middle decisions. Official S1, S5
Hughes' bombs and grubbers created pressure in the pool game. Against Tonga, a grubber preceded Gagai's try and Jones praised New Zealand's last-play choices; strong wind affected second-half territory. Pressure onside without opening the line, call catch and escort early, win the loose ball and connect the first two carries. The test: the full kick-to-exit chain, not the catch alone. ReportNot established S6, S8, S15–S16
New Zealand's first semi-final try at 3:26 had no Tonga error or penalty recorded in the preceding five minutes. Their tries at 36:10, 47:56, 52:46, 69:53 and 79:54 followed one or more listed Tonga errors in that window. The order is not a cause. Defend the clean set, then reset immediately after our own error with score, field position, numbers and next tackle clear. The test: whether one mistake becomes two. Official S5
The official match record and public reports show Ponga joining both sides, short-side passing and Clark's cross-field kick for the final try. The exact final spine and bench were not established at the cut-off. Hold count and spacing, make one edge call and reconnect for last play. Keep both-edge roles ready until the official list confirms the spine and bench. The test: equal clarity on both edges through every interchange. OfficialReportNot established S5, S13–S16
New Zealand defused 2 of 7 kicks in the pool game and 2 of 7 in the semi-final, with 8 of 12 and 3 of 5 in the two matches between. These are small counts and do not prove a weakness. Kick where the squad has called it, chase in one line and contest the loose ball. The test: our own kick placement and chase, not their catching. OfficialNot established S1, S5, S20–S21
Close the gap on the training paddock
06

The week · D-6 to D-1

Performance and medical staff set every load, minute, contact level, participation rule, recovery action and stop rule.

Day Work and check
D-6 · Mon 9 Recover under the staff plan. Review the target table and first clip list. Each unit keeps one strength and names one action.
D-5 · Tue 10 Use D7 two decisions and finish as the attack frame; finish its sets through D1 set finish and D6 kick and chase. Run D2 tackle and next ruck, D3 goal-line to exit and D5 restarts. Staff set every load, record the agreed check for each drill and leave uncoded results blank. Team target S17
D-4 · Wed 11 Use staff-set recovery, video or walkthrough. Spine and edges set tackle-four shape, kick pressure, receipt roles and replacement wording.
D-3 · Thu 12 Repeat D7 against changed middle and edge pictures; finish through D6, then run D4 on both edges. Add score and field position only after the skill is clean. Team target S17
D-2 · Fri 13 Check D2, D6 and D7 without a coach prompt, then run D8 through a change and D9 for the close-game states. Staff set all participation and contact. Team target S17
D-1 · Sat 14 At captain's run, rehearse first set, first kick receipt, first restart, twelve-player cover, challenge and the first two golden-point plans. Staff set the load.

Travel, sleep, meals, activation and warm-up remain in the high-performance plan.

07

Drill bank

D1 · Set finish and chase · TeamKeep the semi-final completion strength and connect every finish to two chase tackles.

Set-up: Play a full set from staff-chosen field starts. Attack calls exit, pressure or strike; defence varies ruck and backfield.

How it runs: Call the finish by tackle three, organise tackle four, finish and play two live chase tackles.

Win criterion: Reach the called finish without an infringement and win both chase tackles. Score at least 4/5. Team target S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

D2 · Tackle, release and rebuild · Middles and spineComplete the tackle legally and rebuild the next line.

Set-up: Use a live ruck with carrier, supports, nine and half against markers, A/B, edge and fold.

How it runs: Attack varies direct, tip and nine-run. Defence makes square contact with help, releases, sets markers and moves A/B together through the next play.

Win criterion: Complete first contact with help, control the offload, release legally, set markers and A/B, and solve the next ruck without conceding a restart. Record each part separately. OfficialTeam target S1, S5, S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

D3 · Goal-line to exit · Middles and back threeDefend goal-line ruck and kick, then connect catch to two exit carries.

Set-up: Play in our goal-line zone. Attack can use dummy-half, short middle, lead, sweep or grubber. Back three enter on turnover.

How it runs: Defend the play, call the kick, secure or win the loose ball, then complete two called carries.

Win criterion: Stop dummy-half, avoid a release infringement, own the kick and complete both exit carries. Team target S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

TRY1020DHSRSRSWKM1M2ABCABCFBLW

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D3 · Goal-line ruck to exit. Our try line is at the bottom of the picture. Depth is stretched so players can be read; the 10 m lines are true.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
DH dummy-halfSR short runnerSW sweepK kickerM1, M2 markersA, B, C first, second and third defenders from the ruckFB fullbackLW left winger
D4 · Both-edge consecutive decisions · Edges, spine and fullbackGive both edges the same count, inside protection and kick connection through two consecutive plays.

Set-up: Attack alternates short side, lead, sweep, short pass and kick on both edges. Defence counts from marker and A, makes one squad call, then reconnects for the next ruck and last play. OfficialReportNot established S1, S5–S6, S16

How it runs: Insert squad hold, jam and kick calls. Include fullback arrival, short-side and last-play pictures; repeat on the other edge.

Win criterion: Make one early call, protect inside, cover the kick and rebuild for the next ruck on at least 8/10. Team target S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

2030409FRLDSWOCOWKMABRCWFB

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D4 · Edge count and connection (right edge shown). Our try line is at the bottom of the picture. Depth is stretched so players can be read; the 10 m lines are true.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
9 dummy-halfFR first receiverLD lead runnerSW sweepOC their centreOW their wingerK kicker or halfM markerA first defender from the ruckBR back-rowerC centreW wingerFB fullback
D5 · Restarts · Kicker, front line and back threeLand our restart and concede no restart in the following defensive set.

Set-up: Use full-width long and short options. Receivers hold front-line and backfield roles.

How it runs: Kicker names landing; play catch or contest through the next ruck and defensive set. Reset score and time.

Win criterion: Land the called option within the law, stay onside and complete the next defensive set without a restart. Team target S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

5040302010TRYLONGSHORT-LSHORT-RKCLCMCRS1S2F1F2DSC

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D5 · Restart lattice: long, short-left, short-right. Our try line is at the bottom of the picture.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
K kickerCL, CM, CR chasers left, middle and rightS1 supportS2 safetyF1, F2 front callersD deep receiverSC second catcher
D6 · Last-tackle kick and chase · Spine, chase and back threeJoin pressure, catch or loose ball, and two exit carries.

Set-up: Play a live last tackle. One team finishes and chases; the other sets primary, second and loose-ball roles.

How it runs: Give the kicker room, pressure onside, call the receipt and play two exit carries. Reverse roles and vary landing.

Win criterion: Complete at least 4/5 chains with no penalty: kick, onside pressure, receipt or loose-ball win, then two connected tackles or carries. Team target S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

5040302010TRYKPROSLCHCHCHMPRLWFBRW

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D6 · Fifth-tackle kick chain (Australia kicking). Our try line is at the bottom of the picture. Depth is stretched so players can be read; the 10 m lines are true.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
K kickerPRO protectorS short optionL long optionCH chaserM markerPR first pressureLW, RW wingersFB fullback
D7 · Two decisions and finish · Spine, middles and edgesConnect a square carry and next ruck to a second live decision and the called finish.

Set-up: Start from staff-chosen exit, midfield and good-ball positions. Defence varies middle compression, short-side numbers and fullback position.

How it runs: Attack carries with support, plays the next ruck, then chooses short side, middle-to-edge or second shape before the called run or kick finish. Defence gives a new picture on the next repetition.

Win criterion: Keep two threats live and reach the called finish on at least 4/5 called sets. Record the first carry, next-ruck picture, second decision and set finish separately. OfficialTeam target S1, S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

D8 · Bench entry and exit · Team and benchKeep receipt, ruck and line-call jobs covered through every change.

Set-up: A replacement enters on the staff signal during play.

How it runs: On the staff signal, the replacement receives score and time, possession, next set and defensive call. The team then completes an attacking set and a defensive set with receipt, ruck and edge jobs covered.

Win criterion: The message is repeated correctly, the called attacking finish is reached, the next defensive line is set and no restart is conceded. Final roles and timing remain staff decisions. OfficialNot establishedTeam target S1–S5, S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

D9 · Two-minute and golden point · Team leadersSet the first two plans when we lead, chase or are tied.

Set-up: Staff vary score, possession and field position. Include the pool states at half-time, 10–10, and after New Zealand led 22–16; include a return-from-half-time state and a final-period state. These are rehearsed score-and-possession pictures, not a forecast of when either side will score. OfficialTeam target S1, S17

How it runs: Call run, kick, field goal, chase, receipt, challenge and referee jobs. Golden point continues under the competition rule.

Win criterion: Leaders state score, time, field position and first two plans; every finish has a chase and receipt. Team target S11, S17

Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __

08

Performance psychology and leadership

We make no mental-state call from an error, result, video or body language. The team's performance psychologist and coaches deliver the routine.

Reset

After an error, penalty, set restart, try, review decision or unexpected interchange, exhale and scan the ball, score, time and numbers. Use the squad cue. Then complete the next tackle, kick-receipt, carry or finish job. Team target S17

Leaders

Leader Job
Captain Confirm score and time, handle referee communication and end the debate.
Spine Call the next set and finish.
Middle Set markers, A/B and the replacement message.
Edges Count, call and reconnect for the kick.
Back three Name primary, second, loose-ball role and first two carries.

Teach the skill first. Staff add score, noise and consequence in their progression. Ask what the player saw and used; check again without a prompt.

Match day · Suncorp Stadium
09

Match day

Kick-off: Sunday 15 November, 6.35 pm AEST, Suncorp Stadium. Official S9, S12

KPI dashboard · team targets

Priority Target Live box
Two decisions and called finish ≥4/5 __/5 · Team target S17
Kick defusal ≥80% __/__ · Team target S17
Effective tackles ≥90% __% · Team target S17
Set restarts conceded 0 __ · Team target S17
Completion ≥82% __/__ · Team target S17
Opening called sets ≥8/10 __/10 · Team target S17
Kick chain ≥4/5 __/5 · Team target S17
Tackle-four shape ≥80% __/__ · Team target S17
Bench message 100% __/__ · Team target S17

Coach-box sheet

Start □ Tackle and zone □ Contact □ Release □ Markers and A/B □ Set end □ Next start □

Game scenarios

Scenario Plan and leaders
Protecting a lead Finish in the corner, chase together, complete the tackle and concede no set restart. Captain confirms score and time. Use Team call · protect a lead.
Chasing Earn the ruck, keep two threats and build another possession through the finish and chase. Use Team call · chase the game.
Twelve players Keep receipt, edge count and middle communicator covered. Confirm return-to-thirteen jobs before the return. Use Team call · twelve-player plan.
Tied or golden point Set field position and first two plans. Protect kicker, chase, receipt, challenge and referee jobs. Use Team call · golden point.

Captain's Challenge

Captain and staff confirm the competition process before kick-off. Players give the captain the facts; the captain makes the squad's decision and speaks to the referee.

10

Evidence, clips and learning check

Official data establishes scores, totals and timeline markers. Public reports establish attributed descriptions and comments. Do not infer cause from the available data. Leave matched-start effective metres, contestable-kick opportunities, tackle-four shape and bench messages unscored until analysts code the video. Staff must confirm final availability. OfficialReportNot established S1–S21

Analyst coding sheet

The clip list in Section 2 is the first coding queue. Staff use the same written definitions for kick receipt, tackle completion, set restart and kick chain. Leave a result blank until every event in its defined sample has been coded.

Sources
11

Player card

Fixture: Australia · RLWC 2026 Final · Sunday 15 November · Suncorp Stadium · 6.35 pm AEST

Plan: Create two decisions before the finish, complete the tackle and the next ruck with no set restart, and win the kick-to-exit chain.

Staff note: hand this out only after unit coaches insert the squad's team calls.

Unit Three cues
All team Complete the called set · Reset to the next job · Use our team calls
Middle defence Square contact with help · Control the offload, release, set markers · A and B move together
Spine and attack Call finish by tackle three · Two threats, then a second decision · Give the kicker room
Edges Count from marker and A · Protect inside · Reconnect for the kick
Back three Call the primary catcher · Support as second catcher or loose-ball player · Connect the first two carries
Kick and chase Pressure onside · Land the called kick · Chase in one line
Keep our 87% completion. This week we create two decisions before the finish, complete the tackle and the next ruck, and win the kick-to-exit chain.