Rugby League Intelligence · staff dossier · RLWC 2026
The Final · Staff dossier
AustraliavNew Zealand
SUN 15 NOV · 6:35PM AESTSUNCORP STADIUM, BRISBANERLWC 2026 FINAL
Complete the called set. Create two decisions before the finish. Complete the tackle and the next ruck. Win the kick-to-exit chain through the first two carries. Concede no set restart.
Opponent: New Zealand are confirmed as our final opponent. No official final squad had been named by the cut-off. On 8 November, the NRL judiciary reported a Grade 1 Dangerous Contact charge against James Fisher-Harris. An early plea would bring a warning; a guilty panel finding would bring a one-match ban. His plea was not confirmed at the cut-off. The same update reported that Ronaldo Mulitalo had served his suspension and could return. An NRL match report on 7 November reported an ankle issue for Naufahu Whyte; his final availability was not established. Staff decide every availability and selection matter.
Made with Cluefox proprietary Rugby League Intelligence
Evidence:Official NRL match-centre statReport public reportBroadcast broadcast scoreboardNot established the evidence does not settle itTeam target team target or coaching proposal
01
Head coach's page
Plan: Keep our completion strength. Make New Zealand's defence solve a second decision before we finish. Fix the three repeated misses: kick receipt (clean catch or loose-ball recovery), effective tackling and set-restart control. OfficialTeam targetS1–S4, S17
Our three jobs
01
Create two decisions before the finish
Carry square with support at the line. Connect the next ruck to a short-side, middle-to-edge or second-shape decision, then reach the called finish.
MeasureKeep two threats live and reach the called finish on at least 4/5 called attack sets. We made 1 line break against New Zealand, compared with 7, 13 and 9 in our other matches; opponents differ, so those other matches are context rather than a forecast. OfficialTeam targetS1–S4, S17
02
Complete the tackle and the next ruck
Square first contact, finish with help, control the offload, release, set markers and move the A and B defenders (the first two defenders outside the ruck) together.
MeasureAt least 90% effective tackles and zero set restarts conceded. We missed the tackle target in three matches and the restart target in all four. OfficialTeam targetS1–S4, S17
03
Win the kick-to-exit chain
Protect our kicker and chase in one line. Under their kick, call primary, second and loose-ball roles, then connect two carries.
MeasureAt least 80% official kick defusal (the NRL measure for handling opposition kicks). We missed this in all four matches: 48%, 71%, 64%, 55%. Keep the separate 4/5 practice target for the full chain. OfficialTeam targetS1–S4, S17
Why attack comes first: Against New Zealand we trailed run metres 1,676–1,959, post-contact metres 457–578, average set distance 42.98–47.79, line breaks 1–5 and forced dropouts 0–3. We still scored five tries through more than one route. This week we connect platform, second decision, support and finish; the pool sequence is evidence to rehearse, not a forecast. OfficialReportNot establishedS1, S6, S18–S19
Keep the semi-final ball control. We completed 36 of 41 sets (87%), above the 82% target, and our seven errors were the lowest total of our four matches. OfficialTeam targetS1–S4, S17
New Zealand defused 2 of 7 kicks in the pool game against us and 2 of 7 against Tonga. Those are small counts and do not prove a weakness, but they are worth testing with our last-tackle kick and chase in three of this week's sessions. OfficialNot establishedS1, S5
Three New Zealand threats
ThreatHughes leads a live chase onto bombs and grubbers.
Our answerPressure without breaking the line; call the take and escort early; own the loose ball and connect the first two carries. ReportS6, S8
ThreatNew Zealand's fullback can join the attack on either side of the spine.
Our answerHold our middle count and edge spacing until the fullback shows, then reconnect for the last play. ReportNot establishedS5, S14
ThreatNew Zealand's middle can carry, offload and create short-side attacking options behind the ruck.
Our answerWin consecutive tackle decisions, keep A/B connected and make both edges solve the same count. OfficialReportNot establishedS1, S5–S6
Match lines
With ball: Carry square with support, play the next ruck before their line settles, make the middle and edge solve a second decision, then finish with our called run or kick.Without ball: Complete first contact with help, control the offload, release, set markers and move A/B together.Last tackle: Give our kicker room; pressure theirs onside; chase, catch and exit as one chain.Restarts: Land the kick, stay onside and concede no set restart after the receipt.
Calls and decisions to confirm
Scenario
Job
Squad wording
Kick receipt
Name primary, second, loose-ball player and first two carries.
Team call · kick receipt and exit
Protecting a lead
Finish in the corner, chase together and concede no cheap exit.
Team call · protect a lead
Chasing
Carry and finish to create another-possession chance, then chase together.
Team call · chase the game
Tied or golden point
Set field position, protect the kicker and know run, kick, chase, receipt, challenge and referee jobs.
Team call · tied or golden point
Staff confirm the squad wording and the starters in each role, agree how to code effective metres, and complete the final rules briefing.
02
What we set last week and what happened
Catching kicks: under the line in all four games.
R1 11/23 · R2 5/7 · R3 7/11 · SF 6/11.
The pool game, 24–22: score by minute.
Official Try and Goal timeline events; dots mark tries.
Semi-final: our mistakes and Samoa's scores.
Order of events only. This does not show that one caused the other.
Official data cannot score the other nine targets. Leave them open until staff code the video: opening sets, consecutive unforced losses, effective metres from matched starts, early exit penalties and late ruck restarts, goal-line dummy-half, restart landing, kick chains, tackle-four shape and the bench message. Not establishedTeam targetS4, S17
The semi-final gave us one clean target to keep and three repeated gaps to close. The score does not change the process check. We make no claim that last week's report caused any result.
The closest evidence: Australia 24–22 New Zealand
That night
What the numbers say
What has changed since
Ball and field position
We had 48% possession, completed at 76% and made 1,676 m. New Zealand had 52%, completed at 78% and made 1,959 m. Their average set was 47.79 m to our 42.98 m. OfficialS1
Against different semi-final opponents, we reached 55% possession and 87% completion; New Zealand reached 55% possession and 76% completion. These figures describe separate semi-finals against different opponents; they are not directly comparable. OfficialS4–S5
Tackle and kick receipt
We recorded 85.75% effective tackles and 48% kick defusal. New Zealand recorded 87.04% and 29%. OfficialS1
In the semi-finals, we recorded 85.11% and 55%; New Zealand recorded 85.06% and 29%. Both sides played different opponents, so these are current figures, not a forecast. OfficialS4–S5
How it finished
New Zealand led 22–16. Bostock's exit carry and offload released Walsh for the 68th-minute try. A New Zealand kick was caught by Australia in-goal for a seven-tackle set; Munster's kick to Bostock produced the winning try at 75 minutes. New Zealand's final possession ended when a play-the-ball was not received. The sequence is confirmed. It does not prove why Australia won. OfficialReportS1, S6, S18–S19
In their separate semi-finals, Australia scored eight tries and New Zealand scored six. Their semi-final was against Tonga and ours was against a different opponent, so the totals do not rank the attacks. OfficialReportS4–S5, S7–S8
Staff clips to pull first
The video has not been coded. Use these clips as the first staff checks; the list comes from official match data and public reports.
Match
Time
Timeline marker
Staff check
R1 NZ
3:34
Try — Casey McLean
Our preceding set, goal-line numbers, first contact and next ruck. OfficialS1
R1 NZ
14:31
Error — Harry Grant
Carry, pass or kick context, support and set ending. OfficialS1
R1 NZ
23:54
Error — Reece Walsh
Carry, support, set ending and next defensive job. OfficialS1
R1 NZ
24:29
Line dropout — Reece Walsh
Restart legality, landing, contest and chase. OfficialS1
R1 NZ
37:17
Sin bin — Kotoni Staggs
Phase, decision, edge numbers and twelve-player cover. OfficialS1
R1 NZ
46:35
Try — Kalyn Ponga
Preceding set, goal-line numbers, first contact and next ruck. OfficialS1
R1 NZ
59:37
Try — Kalyn Ponga
Preceding set, goal-line numbers, first contact and next ruck. OfficialS1
R1 NZ
68:07
Try — Reece Walsh
Our attack: exit carry, offload, support line and finish. OfficialS1
R1 NZ
75:35
Try — Jack Bostock
Our attack: kick call, landing, chase and finish. OfficialS1
Semi-final
1:23
Penalty — Tino Fa'asuamaleaui
Official infringement, field position, tackle and next set. OfficialS4
Semi-final
7:00
Try — Tom Dearden
Our attack: platform, second decision, support and finish. Different opponent; a menu, not a forecast. OfficialS4
Semi-final
13:55
Try — Jacob Preston
Our attack: platform, second decision, support and finish. Different opponent; a menu, not a forecast. OfficialS4
Semi-final
19:00
Line dropout — Reece Walsh
Restart legality, landing, contest and chase. OfficialS4
Semi-final
43:00
Opposition try
Kick receipt, loose-ball response, goal-line set and exit. OfficialS4
Semi-final
60:40
Opposition try
Preceding set, left-edge count, first contact and next ruck. OfficialS4
03
Gaps, unit plans and measures
Ranked priorities
Create two decisions before the finish
Complete the tackle and the next ruck, with no set restart
Win the kick-to-exit chain
Keep completion
Last play and close game
Unit work
Unit
Job and check
Back three and edges
Primary catcher calls; second catcher supports; nearest player controls the loose ball. Connect the first two carries. Keep 80% as the official match target. In practice, record the call, take, escort, loose ball and next play separately; do not combine that result with official defusal. Team targetS17
Middles
Complete square contact with help, release, set both markers and move A/B together. Judge the whole tackle and next ruck against the 90% match target. Team targetS17
Edges
Count from marker and A, protect inside, make one jam-or-slide call, then reconnect for the kick. Both edges solve the same pictures.
Spine
Keep the semi-final completion standard. Connect the next ruck to a second decision. By tackle four, give the kicker room and keep two real threats. Call exit, pressure or strike through the squad's words. OfficialTeam targetS4, S17
Captain and ruck leaders
Name tackle, field position and next job after every penalty or restart. The captain handles the referee; the line resets.
Close-game jobs
We won the pool match by two points after trailing by six. Golden point is first score wins; after the first five minutes, teams change ends and continue until a score. Staff assign possession, field-goal, chase, receipt, challenge and referee communication before match day. OfficialS1, S11
04
Player development priorities
For staff use only. These are official facts and narrow development points. They are not ratings, blame, availability, medical or selection calls.
Player or group
Fact and development point
Reece Walsh
Official errors were 3, 4 and 1 across his three matches; he also recorded 1, 1 and 3 tries. Pull the listed receipt and restart clips. Rehearse primary, second and loose-ball roles in D5 restarts and D6 last-tackle kick and chase while keeping his support threat. OfficialS1, S3–S4
Harry Grant
Official errors appeared in two matches and missed tackles in three. Keep his ruck decision role; review the R1 error in full context and connect nine, markers and A in D2 tackle, release and rebuild. OfficialS1–S4
Kotoni Staggs
An official error appeared in all four matches; the pool game also included the sin bin. Review the full listed sequence, then use D4 both-edge decisions for count, inside protection and twelve-player edge cover. OfficialS1–S4
Tom Trbojevic
He scored in all four matches and official errors appeared in three. Keep the strike and support work; use D1 set finish and chase and D6 last-tackle kick and chase to connect security, set finish and receipt. OfficialS1–S4
Attack connection
Against New Zealand, Bostock's exit carry and offload preceded Walsh's support try, and Munster's kick preceded Bostock's winning try. In the semi-final, the official file recorded 3 Munster try assists, 2 Munster line-break assists, 3 Walsh tries and 2 Walsh line breaks against a different opponent. Rehearse platform, second decision, support and finish as connected roles; do not treat either match as a forecast. OfficialReportNot establishedS1, S4, S6, S18–S19
Middles and edge forwards
The team missed the effective-tackle target in three matches. Individual missed-tackle fields identify clips, not blame or a match-long cause. D2 tackle, release and rebuild and D3 goal-line to exit join contact, release, markers, A/B and the next ruck. OfficialNot establishedTeam targetS1–S4, S17
05
What New Zealand will test in our game
Evidence
Our answer and what it tests in our game
New Zealand made 1,959 m to our 1,676 m in the pool game. In the semi-final they made 1,923 m, 593 post-contact metres and 19 offloads against Tonga. Opponents and match states differ.
Carry square, win consecutive contacts, control the offload and rebuild the next ruck. The test: whether our tackle completion and A/B connection survive repeated middle decisions. OfficialS1, S5
Hughes' bombs and grubbers created pressure in the pool game. Against Tonga, a grubber preceded Gagai's try and Jones praised New Zealand's last-play choices; strong wind affected second-half territory.
Pressure onside without opening the line, call catch and escort early, win the loose ball and connect the first two carries. The test: the full kick-to-exit chain, not the catch alone. ReportNot establishedS6, S8, S15–S16
New Zealand's first semi-final try at 3:26 had no Tonga error or penalty recorded in the preceding five minutes. Their tries at 36:10, 47:56, 52:46, 69:53 and 79:54 followed one or more listed Tonga errors in that window. The order is not a cause.
Defend the clean set, then reset immediately after our own error with score, field position, numbers and next tackle clear. The test: whether one mistake becomes two. OfficialS5
The official match record and public reports show Ponga joining both sides, short-side passing and Clark's cross-field kick for the final try. The exact final spine and bench were not established at the cut-off.
Hold count and spacing, make one edge call and reconnect for last play. Keep both-edge roles ready until the official list confirms the spine and bench. The test: equal clarity on both edges through every interchange. OfficialReportNot establishedS5, S13–S16
New Zealand defused 2 of 7 kicks in the pool game and 2 of 7 in the semi-final, with 8 of 12 and 3 of 5 in the two matches between. These are small counts and do not prove a weakness.
Kick where the squad has called it, chase in one line and contest the loose ball. The test: our own kick placement and chase, not their catching. OfficialNot establishedS1, S5, S20–S21
Close the gap on the training paddock06
The week · D-6 to D-1
Performance and medical staff set every load, minute, contact level, participation rule, recovery action and stop rule.
Day
Work and check
D-6 · Mon 9
Recover under the staff plan. Review the target table and first clip list. Each unit keeps one strength and names one action.
D-5 · Tue 10
Use D7 two decisions and finish as the attack frame; finish its sets through D1 set finish and D6 kick and chase. Run D2 tackle and next ruck, D3 goal-line to exit and D5 restarts. Staff set every load, record the agreed check for each drill and leave uncoded results blank. Team targetS17
D-4 · Wed 11
Use staff-set recovery, video or walkthrough. Spine and edges set tackle-four shape, kick pressure, receipt roles and replacement wording.
D-3 · Thu 12
Repeat D7 against changed middle and edge pictures; finish through D6, then run D4 on both edges. Add score and field position only after the skill is clean. Team targetS17
D-2 · Fri 13
Check D2, D6 and D7 without a coach prompt, then run D8 through a change and D9 for the close-game states. Staff set all participation and contact. Team targetS17
D-1 · Sat 14
At captain's run, rehearse first set, first kick receipt, first restart, twelve-player cover, challenge and the first two golden-point plans. Staff set the load.
Travel, sleep, meals, activation and warm-up remain in the high-performance plan.
07
Drill bank
D1 · Set finish and chase · TeamKeep the semi-final completion strength and connect every finish to two chase tackles.
Set-up: Play a full set from staff-chosen field starts. Attack calls exit, pressure or strike; defence varies ruck and backfield.
How it runs: Call the finish by tackle three, organise tackle four, finish and play two live chase tackles.
Win criterion: Reach the called finish without an infringement and win both chase tackles. Score at least 4/5. Team targetS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D2 · Tackle, release and rebuild · Middles and spineComplete the tackle legally and rebuild the next line.
Set-up: Use a live ruck with carrier, supports, nine and half against markers, A/B, edge and fold.
How it runs: Attack varies direct, tip and nine-run. Defence makes square contact with help, releases, sets markers and moves A/B together through the next play.
Win criterion: Complete first contact with help, control the offload, release legally, set markers and A/B, and solve the next ruck without conceding a restart. Record each part separately. OfficialTeam targetS1, S5, S17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D3 · Goal-line to exit · Middles and back threeDefend goal-line ruck and kick, then connect catch to two exit carries.
Set-up: Play in our goal-line zone. Attack can use dummy-half, short middle, lead, sweep or grubber. Back three enter on turnover.
How it runs: Defend the play, call the kick, secure or win the loose ball, then complete two called carries.
Win criterion: Stop dummy-half, avoid a release infringement, own the kick and complete both exit carries. Team targetS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
Swipe the picture sideways to see the full width.
D3 · Goal-line ruck to exit. Our try line is at the bottom of the picture. Depth is stretched so players can be read; the 10 m lines are true.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
DH dummy-halfSR short runnerSW sweepK kickerM1, M2 markersA, B, C first, second and third defenders from the ruckFB fullbackLW left winger
D4 · Both-edge consecutive decisions · Edges, spine and fullbackGive both edges the same count, inside protection and kick connection through two consecutive plays.
Set-up: Attack alternates short side, lead, sweep, short pass and kick on both edges. Defence counts from marker and A, makes one squad call, then reconnects for the next ruck and last play. OfficialReportNot establishedS1, S5–S6, S16
How it runs: Insert squad hold, jam and kick calls. Include fullback arrival, short-side and last-play pictures; repeat on the other edge.
Win criterion: Make one early call, protect inside, cover the kick and rebuild for the next ruck on at least 8/10. Team targetS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
Swipe the picture sideways to see the full width.
D4 · Edge count and connection (right edge shown). Our try line is at the bottom of the picture. Depth is stretched so players can be read; the 10 m lines are true.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
9 dummy-halfFR first receiverLD lead runnerSW sweepOC their centreOW their wingerK kicker or halfM markerA first defender from the ruckBR back-rowerC centreW wingerFB fullback
D5 · Restarts · Kicker, front line and back threeLand our restart and concede no restart in the following defensive set.
Set-up: Use full-width long and short options. Receivers hold front-line and backfield roles.
How it runs: Kicker names landing; play catch or contest through the next ruck and defensive set. Reset score and time.
Win criterion: Land the called option within the law, stay onside and complete the next defensive set without a restart. Team targetS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
Swipe the picture sideways to see the full width.
D5 · Restart lattice: long, short-left, short-right. Our try line is at the bottom of the picture.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
K kickerCL, CM, CR chasers left, middle and rightS1 supportS2 safetyF1, F2 front callersD deep receiverSC second catcher
D6 · Last-tackle kick and chase · Spine, chase and back threeJoin pressure, catch or loose ball, and two exit carries.
Set-up: Play a live last tackle. One team finishes and chases; the other sets primary, second and loose-ball roles.
How it runs: Give the kicker room, pressure onside, call the receipt and play two exit carries. Reverse roles and vary landing.
Win criterion: Complete at least 4/5 chains with no penalty: kick, onside pressure, receipt or loose-ball win, then two connected tackles or carries. Team targetS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
Swipe the picture sideways to see the full width.
D6 · Fifth-tackle kick chain (Australia kicking). Our try line is at the bottom of the picture. Depth is stretched so players can be read; the 10 m lines are true.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
K kickerPRO protectorS short optionL long optionCH chaserM markerPR first pressureLW, RW wingersFB fullback
D7 · Two decisions and finish · Spine, middles and edgesConnect a square carry and next ruck to a second live decision and the called finish.
Set-up: Start from staff-chosen exit, midfield and good-ball positions. Defence varies middle compression, short-side numbers and fullback position.
How it runs: Attack carries with support, plays the next ruck, then chooses short side, middle-to-edge or second shape before the called run or kick finish. Defence gives a new picture on the next repetition.
Win criterion: Keep two threats live and reach the called finish on at least 4/5 called sets. Record the first carry, next-ruck picture, second decision and set finish separately. OfficialTeam targetS1, S17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D8 · Bench entry and exit · Team and benchKeep receipt, ruck and line-call jobs covered through every change.
Set-up: A replacement enters on the staff signal during play.
How it runs: On the staff signal, the replacement receives score and time, possession, next set and defensive call. The team then completes an attacking set and a defensive set with receipt, ruck and edge jobs covered.
Win criterion: The message is repeated correctly, the called attacking finish is reached, the next defensive line is set and no restart is conceded. Final roles and timing remain staff decisions. OfficialNot establishedTeam targetS1–S5, S17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D9 · Two-minute and golden point · Team leadersSet the first two plans when we lead, chase or are tied.
Set-up: Staff vary score, possession and field position. Include the pool states at half-time, 10–10, and after New Zealand led 22–16; include a return-from-half-time state and a final-period state. These are rehearsed score-and-possession pictures, not a forecast of when either side will score. OfficialTeam targetS1, S17
How it runs: Call run, kick, field goal, chase, receipt, challenge and referee jobs. Golden point continues under the competition rule.
Win criterion: Leaders state score, time, field position and first two plans; every finish has a chase and receipt. Team targetS11, S17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
08
Performance psychology and leadership
We make no mental-state call from an error, result, video or body language. The team's performance psychologist and coaches deliver the routine.
Reset
After an error, penalty, set restart, try, review decision or unexpected interchange, exhale and scan the ball, score, time and numbers. Use the squad cue. Then complete the next tackle, kick-receipt, carry or finish job. Team targetS17
Leaders
Leader
Job
Captain
Confirm score and time, handle referee communication and end the debate.
Spine
Call the next set and finish.
Middle
Set markers, A/B and the replacement message.
Edges
Count, call and reconnect for the kick.
Back three
Name primary, second, loose-ball role and first two carries.
Teach the skill first. Staff add score, noise and consequence in their progression. Ask what the player saw and used; check again without a prompt.
Start □Tackle and zone □Contact □Release □Markers and A/B □Set end □Next start □
Kick: pressure, call, catch, loose ball, escort, first carry, second carry.
Tackle: first contact, help, release, markers, A/B and next ruck.
Restart: category, tackle, field zone, next result and captain response.
Interchange: four-part message and every job still covered.
Game scenarios
Scenario
Plan and leaders
Protecting a lead
Finish in the corner, chase together, complete the tackle and concede no set restart. Captain confirms score and time. Use Team call · protect a lead.
Chasing
Earn the ruck, keep two threats and build another possession through the finish and chase. Use Team call · chase the game.
Twelve players
Keep receipt, edge count and middle communicator covered. Confirm return-to-thirteen jobs before the return. Use Team call · twelve-player plan.
Tied or golden point
Set field position and first two plans. Protect kicker, chase, receipt, challenge and referee jobs. Use Team call · golden point.
Captain's Challenge
Captain and staff confirm the competition process before kick-off. Players give the captain the facts; the captain makes the squad's decision and speaks to the referee.
10
Evidence, clips and learning check
Official data establishes scores, totals and timeline markers. Public reports establish attributed descriptions and comments. Do not infer cause from the available data. Leave matched-start effective metres, contestable-kick opportunities, tackle-four shape and bench messages unscored until analysts code the video. Staff must confirm final availability. OfficialReportNot establishedS1–S21
Analyst coding sheet
The clip list in Section 2 is the first coding queue. Staff use the same written definitions for kick receipt, tackle completion, set restart and kick chain. Leave a result blank until every event in its defined sample has been coded.