Rugby League Intelligence · staff dossier · RLWC 2026
The Final · Staff dossier
AustraliavNew Zealand
SUN 15 NOV · 6:35PM AESTSUNCORP STADIUM, BRISBANERLWC 2026 FINAL
Complete the set we called, win the tackle and rebuild the line, own the kick from pressure through the first two exit carries, and concede no set restart.
Opponent: New Zealand are confirmed as our final opponent. No official final squad had been named by the cut-off. The NRL judiciary page updated on 8 November reported James Fisher-Harris charged with Grade 1 Dangerous Contact; the published position was a warning with an early plea and a one-match ban after a guilty panel finding, with his plea still to be confirmed. The same update reported that Ronaldo Mulitalo had served his suspension and could return. An NRL match report on 7 November reported an ankle issue for Xavier Whyte; his final availability was not established. Staff decide every availability and selection matter.
Made with Cluefox proprietary Rugby League Intelligence
Evidence code:OS official NRL match-centre statPR public reportBS broadcast scoreboardNE not establishedTP team target / coaching proposal
01
Head coach's page
Fixture: Australia v New Zealand · Sunday 15 November · Suncorp Stadium · 6.35 pm AEST. OSS9, S12
Plan: Keep our completion strength. Fix the three repeated misses: kick receipt, effective tackling and set-restart control. OSTPS1–S4, S17
Our three jobs
01
Own the kick-to-exit chain
Pressure onside. Primary catcher calls, second catcher supports, nearest player controls the loose ball, then we connect two carries.
MeasureAt least 80% official kick defusal. We missed this in all four matches: 48%, 71%, 64%, 55%. OSTPS1–S4, S17
02
Complete the tackle and rebuild
Square first contact, finish with help, release, set markers and move A/B together.
MeasureAt least 90% effective tackles. We missed this in three of four matches and recorded 85.11% in the semi-final. OSTPS1–S4, S17
03
Give away no extra possession
Win the ruck legally, clear the tackle and reset before the next effort.
MeasureZero set restarts conceded. We missed this in all four matches: 5, 6, 4, 3. OSTPS1–S4, S17
Keep the semi-final ball control: 87% completion, 36/41, met our 82% target; seven errors were our lowest total across the four matches. OSTPS1–S4, S17
Our chance: New Zealand defused 2 of 7 kicks in the pool game against us and 2 of 7 against Tonga. Those are small counts and do not prove a weakness, but they are why D6 last-tackle kick and chase is in three of this week's sessions. OSNES1, S5
Three New Zealand threats
ThreatHughes-led bombs and grubbers, with a live chase.
Our answerPressure without breaking the line; call the take and escort early; own the loose ball and connect the first two carries. PRS6, S8
ThreatA fullback joining both sides around an organised spine.
Our answerHold our middle count and edge spacing until the fullback shows, then reconnect for the last play. PRNES5, S14
ThreatA middle that can carry, offload and bring short-side shapes behind it.
Our answerWin consecutive tackle decisions, keep A/B connected and make both edges solve the same count. OSPRNES1, S5–S6
Match lines
With ball: Carry square, keep two threats alive and call the finish by tackle three.Without ball: Complete first contact with help, release, set markers and move A/B together.Last tackle: Give our kicker room; pressure theirs onside; chase, catch and exit as one chain.Restarts: Land the kick, stay onside and concede no set restart after the receipt.
Calls and decisions to confirm
Scenario
Job
Squad wording
Kick receipt
Name primary, second, loose-ball player and first two carries.
Team call · kick receipt and exit
Protecting a lead
Finish in the corner, chase together and concede no cheap exit.
Team call · protect a lead
Chasing
Earn another possession through our carry, finish and chase.
Team call · chase the game
Tied or golden point
Set field position, protect the kicker and know run, kick, chase, receipt, challenge and referee jobs.
Team call · tied or golden point
Staff confirm the squad wording and the starters in each role, agree how to code effective metres, and complete the final rules briefing.
02
What we set last week and what happened
Catching kicks: under the line in all four games.
R1 11/23 · R2 5/7 · R3 7/11 · SF 6/11.
The pool game, 24–22: score by minute.
Official Try and Goal timeline events; dots mark tries.
Semi-final: our mistakes and Samoa's scores.
Order of events only. This does not show that one caused the other.
The official data cannot score our other nine targets, so they stay open until staff code the video: opening sets, consecutive unforced losses, effective metres from matched starts, early exit penalties and late ruck restarts, goal-line dummy-half, restart landing, kick chains, tackle-four shape and the bench message. NETPS4, S17
The semi-final gave us one clean target to keep and three repeated gaps to close. The score does not change the process check. We make no claim that last week's report caused any result.
The closest evidence: Australia 24–22 New Zealand
That night
What the numbers say
What has changed since
Ball and field position
We had 48% possession, completed at 76% and made 1,676 m. New Zealand had 52%, completed at 78% and made 1,959 m. Their average set was 47.79 m to our 42.98 m. OSS1
Against different semi-final opponents, we reached 55% possession and 87% completion; New Zealand reached 55% possession and 76% completion. This is movement, not a like-for-like comparison. OSS4–S5
Tackle and kick receipt
We recorded 85.75% effective tackles and 48% kick defusal. New Zealand recorded 87.04% and 29%. OSS1
In the semi-finals, we recorded 85.11% and 55%; New Zealand recorded 85.06% and 29%. Both sides played different opponents, so these are current figures, not a forecast. OSS4–S5
How it finished
New Zealand led 22–16. Bostock's exit carry and offload released Walsh for the 68th-minute try. A New Zealand kick ran dead; Munster's kick to Bostock produced the winning try at 75 minutes. New Zealand's final possession ended when a play-the-ball was not received. The order is established; it does not establish one cause. OSPRS1, S6, S18–S19
Both teams have since shown different routes. We scored eight semi-final tries; New Zealand scored six. Their semi-final was against Tonga and ours was against a different opponent, so the totals do not rank the attacks. OSPRS4–S5, S7–S8
Staff clips to pull first
This report was built from official match data and public reports and the video has not been coded, so these clips are what staff should check first.
Match
Time
Timeline marker
Staff check
R1 NZ
3:34
Try — Casey McLean
Our preceding set, goal-line numbers, first contact and next ruck. OSS1
R1 NZ
14:31
Error — Harry Grant
Carry, pass or kick context, support and set ending. OSS1
R1 NZ
23:54
Error — Reece Walsh
Carry, support, set ending and next defensive job. OSS1
R1 NZ
24:29
Line dropout — Reece Walsh
Restart legality, landing, contest and chase. OSS1
R1 NZ
37:17
Sin bin — Kotoni Staggs
Phase, decision, edge numbers and twelve-player cover. OSS1
R1 NZ
46:35
Try — Kalyn Ponga
Preceding set, goal-line numbers, first contact and next ruck. OSS1
R1 NZ
59:37
Try — Kalyn Ponga
Preceding set, goal-line numbers, first contact and next ruck. OSS1
Semi-final
1:23
Penalty — Tino Fa'asuamaleaui
Official infringement, field position, tackle and next set. OSS4
Semi-final
19:00
Line dropout — Reece Walsh
Restart legality, landing, contest and chase. OSS4
Semi-final
43:00
Opposition try
Kick receipt, loose-ball response, goal-line set and exit. OSS4
Semi-final
60:40
Opposition try
Preceding set, left-edge count, first contact and next ruck. OSS4
03
Gaps, unit plans and measures
Ranked priorities
Kick receipt and exit · G5
Tackle completion and line rebuild · G4
Set-restart control · G3
Keep completion · G1
Last play and close game · G6/G9
Unit work
Unit
Job and check
Back three and edges
Primary catcher calls; second catcher supports; nearest player controls the loose ball. Connect the first two carries. Keep 80% as the official match target. In practice, record the call, take, escort, loose ball and next play separately; do not combine that result with official defusal. TPS17
Middles
Complete square contact with help, release, set both markers and move A/B together. Judge the whole tackle and next ruck against the 90% match target. TPS17
Edges
Count from marker and A, protect inside, make one jam-or-slide call, then reconnect for the kick. Both edges solve the same pictures.
Spine
Keep the semi-final completion standard. By tackle four, give the kicker room and keep two real threats. Call exit, pressure or strike through the squad's words. OSTPS4, S17
Captain and ruck leaders
Name tackle, field position and next job after every penalty or restart. The captain handles the referee; the line resets.
Close-game jobs
We won the pool match by two points after trailing by six. Golden point is first score wins; after the first five minutes, teams change ends and continue until a score. Staff assign possession, field-goal, chase, receipt, challenge and referee communication before match day. OSS1, S11
04
Player development priorities
Staff only. These are official facts and narrow development points. They are not ratings, blame, availability, medical or selection calls.
Player or group
Fact and development point
Reece Walsh
Official errors were 3, 4 and 1 across his three matches; he also recorded 1, 1 and 3 tries. Pull the listed receipt and restart clips. Rehearse primary, second and loose-ball roles in D5 restarts and D6 last-tackle kick and chase while keeping his support threat. OSS1, S3–S4
Harry Grant
Official errors appeared in two matches and missed tackles in three. Keep his ruck decision role; review the R1 error in full context and connect nine, markers and A in D2 tackle, release and rebuild. OSS1–S4
Kotoni Staggs
An official error appeared in all four matches; the pool game also included the sin bin. Review the full listed sequence, then use D4 right-edge decisions for count, inside protection and twelve-player edge cover. OSS1–S4
Tom Trbojevic
He scored in all four matches and official errors appeared in three. Keep the strike and support work; use D1 set finish and chase and D6 last-tackle kick and chase to connect security, set finish and receipt. OSS1–S4
Cameron Munster and Tom Dearden
Both recorded kicks and line breaks across the tournament. Keep their run-kick threat; D7 spine by zone checks that tackle-four shape and the called finish survive pressure. OSS1–S4
Middles and edge forwards
The team missed the effective-tackle target in three matches. Individual missed-tackle fields identify clips, not blame or a match-long cause. D2 tackle, release and rebuild and D3 goal-line to exit join contact, release, markers, A/B and the next ruck. OSNETPS1–S4, S17
05
What New Zealand will test in our game
Evidence
Our answer and what it tests in our game
New Zealand made 1,959 m to our 1,676 m in the pool game. In the semi-final they made 1,923 m, 593 post-contact metres and 19 offloads against Tonga. Opponents and match states differ.
Carry square, win consecutive contacts, control the offload and rebuild the next ruck. What it tests in our game: whether our tackle completion and A/B connection survive repeated middle decisions. OSS1, S5
Hughes' bombs and grubbers created pressure in the pool game. Against Tonga, a grubber preceded Gagai's try and Jones praised New Zealand's last-play choices; strong wind affected second-half territory.
Pressure onside without opening the line, call catch and escort early, win the loose ball and connect the first two carries. What it tests in our game: the full kick-to-exit chain, not the catch alone. PRNES6, S8, S15–S16
The official match record and public reports show Ponga joining both sides, short-side passing and Clark's cross-field kick for the final try. The exact final spine and bench were not established at the cut-off.
Hold count and spacing, make one edge call and reconnect for last play. Keep both-edge roles ready until the official list confirms the spine and bench. What it tests in our game: equal clarity on both edges through every interchange. OSPRNES5, S13–S16
New Zealand defused 2 of 7 kicks in the pool game and 2 of 7 in the semi-final, with 8 of 12 and 3 of 5 in the two matches between. These are small counts and do not prove a weakness.
Kick where the squad has called it, chase in one line and contest the loose ball. What it tests in our game: our own kick placement and chase, not their catching. OSNES1, S5
Close the gap on the training paddock06
The week · D-6 to D-1
Performance and medical staff set every load, minute, contact level, participation rule, recovery action and stop rule.
Day
Work and check
D-6 · Mon 9
Recover under the staff plan. Review the target table and first clip list. Each unit keeps one strength and names one action.
D-5 · Tue 10
Run D2 tackle and ruck, D3 goal-line to exit, D5 restarts and D6 kick and receipt. Staff set all loads. Record the agreed check for each drill and leave every uncoded result blank.
D-4 · Wed 11
Use staff-set recovery, video or walkthrough. Spine and edges set tackle-four shape, kick pressure, receipt roles and replacement wording.
D-3 · Thu 12
Run D1 set finish, D4 edge decisions, D6 kick and receipt and D7 spine by zone. Add score and field position only after the skill is clean. TPS17
D-2 · Fri 13
Recheck D2 tackle, release and rebuild, D3 goal-line to exit and D6 last-tackle kick and chase without a coach prompt. Run D8 bench entry and exit and D9 two-minute and golden point. Staff set all participation and contact. TPS17
D-1 · Sat 14
At captain's run, rehearse first set, first kick receipt, first restart, twelve-player cover, challenge and the first two golden-point plans. Staff set the load.
Travel, sleep, meals, activation and warm-up remain in the high-performance plan.
07
Drill bank
D1 · Set finish and chase · TeamKeep the semi-final completion strength and connect every finish to two chase tackles.
Set-up: Play a full set from staff-chosen field starts. Attack calls exit, pressure or strike; defence varies ruck and backfield.
How it runs: Call the finish by tackle three, organise tackle four, finish and play two live chase tackles.
Win criterion: Reach the called finish without an infringement and win both chase tackles. Score at least 4/5. TPS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D2 · Tackle, release and rebuild · Middles and spineComplete the tackle legally and rebuild the next line.
Set-up: Use a live ruck with carrier, supports, nine and half against markers, A/B, edge and fold.
How it runs: Attack varies direct, tip and nine-run. Defence makes square contact with help, releases, sets markers and moves A/B together through the next play.
Win criterion: Complete the tackle, concede no restart and have markers and A/B ready for the next play. TPS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D3 · Goal-line to exit · Middles and back threeDefend goal-line ruck and kick, then connect catch to two exit carries.
Set-up: Play in our goal-line zone. Attack can use dummy-half, short middle, lead, sweep or grubber. Back three enter on turnover.
How it runs: Defend the play, call the kick, secure or win the loose ball, then complete two called carries.
Win criterion: Stop dummy-half, avoid a release infringement, own the kick and complete both exit carries. TPS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D3 · Goal-line ruck to exit. Own try line on the left.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
D4 · Right-edge decisions · Right edge, spine and fullbackTrain one edge in detail, then apply the same count and kick connection on both edges.
Set-up: Attack uses middle carry, lead, sweep, short ball or kick. Defence counts from marker and A.
How it runs: Insert squad hold, jam and kick calls. Include fullback arrival, short-side and last-play pictures; repeat on the other edge.
Win criterion: Make one early call, protect inside, cover the kick and rebuild for the next ruck on at least 8/10. TPS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D4 · Right-edge count and connection. Own try line on the left.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
D5 · Restarts · Kicker, front line and back threeLand our restart and concede no restart in the following defensive set.
Set-up: Use full-width long and short options. Receivers hold front-line and backfield roles.
How it runs: Kicker names landing; play catch or contest through the next ruck and defensive set. Reset score and time.
Win criterion: Land the called option within the law, stay onside and complete the next defensive set without a restart. TPS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D5 · Restart lattice: long, short-left, short-right. Own try line on the left.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
D6 · Last-tackle kick and chase · Spine, chase and back threeJoin pressure, catch or loose ball, and two exit carries.
Set-up: Play a live last tackle. One team finishes and chases; the other sets primary, second and loose-ball roles.
How it runs: Give the kicker room, pressure onside, call the receipt and play two exit carries. Reverse roles and vary landing.
Win criterion: Complete at least 4/5 chains with no penalty: kick, onside pressure, receipt or loose-ball win, then two connected tackles or carries. TPS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D6 · Fifth-tackle kick chain (Australia kicking). Own try line on the left.
AustraliaOpponentBall / ruckSolid = run · Dashed = kick or called option · Dotted = exit carry
D7 · Spine by zone · Spine, middles and edgesKeep two threats and the finish ready by tackle four.
Set-up: Play through exit, midfield and good-ball starts. Defence varies markers, A and edge call.
How it runs: Call finish by tackle three and align by tackle four. Include a completed set with no score as a clean result when the call is right.
Win criterion: Keep two threats live, name the caller and reach the called finish at least 4/5. TPS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D8 · Bench entry and exit · Team and benchKeep receipt, ruck and line-call jobs covered through every change.
Set-up: A replacement enters on the staff signal while the team defends a set and exits after the kick.
How it runs: Deliver score and time, possession, next set and defensive call. Replacement repeats all four before entry.
Win criterion: Repeat all four parts, cover every key job, concede no restart and complete the exit. TPS17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
D9 · Two-minute and golden point · Team leadersSet the first two plans when we lead, chase or are tied.
Set-up: Staff vary score, possession and field position.
How it runs: Call run, kick, field goal, chase, receipt, challenge and referee jobs. Golden point continues under the competition rule.
Win criterion: Leaders state score, time, field position and first two plans; every finish has a chase and receipt. TPS11, S17
Staff to set: Players/rotations __ · Field/grid __ · Time or reps __ · Work:rest __ · Contact level __ · Equipment __ · Coach/referee position __ · Progression __ · Team calls __
08
Performance psychology and leadership
We make no mental-state call from an error, result, video or body language. The team's performance psychologist and coaches deliver the routine.
Reset
After an error, penalty, set restart, try, review decision or unexpected interchange: exhale, scan ball, score, time and numbers, use the squad cue, then do the next tackle, receipt, carry or finish job. TPS17
Leaders
Leader
Job
Captain
Confirm score and time, handle referee communication and end the debate.
Spine
Call the next set and finish.
Middle
Set markers, A/B and the replacement message.
Edges
Count, call and reconnect for the kick.
Back three
Name primary, second, loose-ball role and first two carries.
Teach the skill first. Staff add score, noise and consequence in their progression. Ask what the player saw and used; check again without a prompt.
Start □Tackle and zone □Contact □Release □Markers and A/B □Set end □Next start □
Kick: pressure, call, catch, loose ball, escort, first carry, second carry.
Tackle: first contact, help, release, markers, A/B and next ruck.
Restart: category, tackle, field zone, next result and captain response.
Interchange: four-part message and every job still covered.
Game scenarios
Scenario
Plan and leaders
Protecting a lead
Finish in the corner, chase together, complete the tackle and concede no set restart. Captain confirms score and time. Use Team call · protect a lead.
Chasing
Earn the ruck, keep two threats and build another possession through the finish and chase. Use Team call · chase the game.
Twelve players
Keep receipt, edge count and middle communicator covered. Confirm return-to-thirteen jobs before the return. Use Team call · twelve-player plan.
Tied or golden point
Set field position and first two plans. Protect kicker, chase, receipt, challenge and referee jobs. Use Team call · golden point.
Captain's Challenge
Captain and staff confirm the competition process before kick-off. Players give the captain the facts; the captain makes the squad's decision and speaks to the referee.
10
Evidence, clips and learning check
Official data establishes scores, totals and timeline markers. Public reports establish attributed descriptions and comments. Video cause, matched-start effective metres, genuine kick chances, tackle-four shape, bench messages and final availability remain unestablished until analysts code the football measures and staff confirm final availability. OSPRNES1–S19
Analyst coding sheet
The clip list in Section 2 is the first coding queue. Staff use the same written definitions for kick receipt, tackle completion, set restart and kick chain, then leave any result blank until the whole included group is coded.
Status line for staff: Keep our 87% completion. This week we own the kick-to-exit chain, complete the tackle and rebuild, and concede no set restart. OSTPS4, S17
11
Player card
Fixture: Australia · RLWC 2026 Final · Sunday 15 November · Suncorp Stadium · 6.35 pm AEST
Plan: Complete the set we called, finish the tackle, own the kick and give away no extra possession.
Staff note: hand this out only after unit coaches insert the squad's team calls.
Unit
Three cues
All team
Complete the called set · Reset to the next job · Use our team calls
Middle defence
Square contact with help · Release and set markers · A and B move together
Spine and attack
Call finish by tackle three · Two threats by tackle four · Give the kicker room
Edges
Count from marker and A · Protect inside · Reconnect for the kick
Back three
Call the primary catcher · Support as second catcher or loose-ball player · Connect the first two carries
Kick and chase
Pressure onside · Land the called kick · Chase in one line
Keep our 87% completion. This week we own the kick-to-exit chain, complete the tackle and rebuild, and concede no set restart.